Blender Git Commit Log
Git Commits -> Revision af7288c
Revision af7288c by Campbell Barton (master) November 26, 2011, 03:13 (GMT) |
minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers. also make particle draw use a float vec. |
Commit Details:
Full Hash: af7288c407fbb4bb462f509d5782b660a29c4883
SVN Revision: 42164
Parent Commit: 491526e
Lines Changed: +185, -198
18 Modified Paths:
/source/blender/blenkernel/BKE_DerivedMesh.h (+1, -1) (Diff)
/source/blender/blenkernel/BKE_material.h (+1, -1) (Diff)
/source/blender/blenkernel/BKE_particle.h (+1, -1) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+20, -22) (Diff)
/source/blender/blenkernel/intern/dynamicpaint.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/material.c (+109, -109) (Diff)
/source/blender/blenkernel/intern/particle.c (+3, -3) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+20, -31) (Diff)
/source/blender/editors/uvedit/uvedit_draw.c (+8, -8) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mixrgb.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_bricks.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_proc.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_texture.c (+1, -1) (Diff)
/source/blender/render/intern/source/pixelshading.c (+1, -1) (Diff)
/source/blender/render/intern/source/render_texture.c (+6, -6) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+7, -7) (Diff)
/source/blender/blenkernel/BKE_material.h (+1, -1) (Diff)
/source/blender/blenkernel/BKE_particle.h (+1, -1) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+20, -22) (Diff)
/source/blender/blenkernel/intern/dynamicpaint.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/material.c (+109, -109) (Diff)
/source/blender/blenkernel/intern/particle.c (+3, -3) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+20, -31) (Diff)
/source/blender/editors/uvedit/uvedit_draw.c (+8, -8) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mixrgb.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_bricks.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_proc.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_texture.c (+1, -1) (Diff)
/source/blender/render/intern/source/pixelshading.c (+1, -1) (Diff)
/source/blender/render/intern/source/render_texture.c (+6, -6) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+7, -7) (Diff)