Blender Git Commit Log
Git Commits -> Revision 4249bce
Revision 4249bce by Ton Roosendaal (master) February 2, 2006, 21:08 (GMT) |
Three feats; - RenderLayers with 'view layers' set, now also take visible lights into account. Works just like for scene layer settings. - On ESC from render, compositing (if set) is being skipped too - While rendering with multiple RenderLayers it will end with a display of the current RenderLayer (as in Scene buttons) |
Commit Details:
Full Hash: 4249bce1bfbe5ecbd18af8fc5eb211fa97ae9a16
SVN Revision: 6640
Parent Commit: 15eebf6
Lines Changed: +88, -56
6 Modified Paths:
/source/blender/render/extern/include/RE_shader_ext.h (+1, -1) (Diff)
/source/blender/render/intern/include/rendercore.h (+9, -2) (Diff)
/source/blender/render/intern/source/pipeline.c (+7, -5) (Diff)
/source/blender/render/intern/source/ray.c (+1, -0) (Diff)
/source/blender/render/intern/source/rendercore.c (+51, -34) (Diff)
/source/blender/render/intern/source/zbuf.c (+19, -14) (Diff)
/source/blender/render/intern/include/rendercore.h (+9, -2) (Diff)
/source/blender/render/intern/source/pipeline.c (+7, -5) (Diff)
/source/blender/render/intern/source/ray.c (+1, -0) (Diff)
/source/blender/render/intern/source/rendercore.c (+51, -34) (Diff)
/source/blender/render/intern/source/zbuf.c (+19, -14) (Diff)