Blender Git Commit Log

Git Commits -> Revision 425f295

Revision 425f295 by Ton Roosendaal (master)
April 17, 2005, 17:43 (GMT)
Patch submitted by Jorge Bernal (lordloki) and Jonathan Merritt.

This will add Minneart diffuse and WardIso specular to our shader menu.
Minneart gives nice control over darkness/brightness areas, the wardIso
over 'plastic' style sharp or fuzzy specular.

Webpage is being made with nice samples. Will be in release log.

Jorge: one change is in the do_versions, you inserted it on wrong location.

Commit Details:

Full Hash: 425f2956043fb9da71bfa34086d923cda4b0e9c2
SVN Revision: 4264
Parent Commit: 8a02dc1
Lines Changed: +90, -8

10 Modified Paths:

/source/blender/blenkernel/bad_level_call_stubs/stubs.c (+2, -0) (Diff)
/source/blender/blenkernel/intern/displist.c (+3, -0) (Diff)
/source/blender/blenkernel/intern/material.c (+2, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+9, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+4, -0) (Diff)
/source/blender/render/extern/include/render.h (+3, -1) (Diff)
/source/blender/render/intern/source/rendercore.c (+54, -0) (Diff)
/source/blender/src/buttons_shading.c (+6, -3) (Diff)
/source/blender/src/previewrender.c (+3, -0) (Diff)
/source/blender/src/transform_conversions.c (+4, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021