Blender Git Commit Log
Git Commits -> Revision 437b207
Revision 437b207 by Brecht Van Lommel (apricot) July 8, 2008, 22:30 (GMT) |
Apricot Branch: GLSL ==================== * Some optimizations in the glsl shader code to avoid some matrix multiplications, and other floating point ops. * Optimized game engine mesh deforming code a bit, and removed a bunch of unneeded/duplicated code. * Fix for bugs #17289 and #17295, glsl compile errors. |
Commit Details:
Full Hash: 437b207d3a0befb87c21676735bb9bd6750e9303
SVN Revision: 15493
Parent Commit: f43c66f
Lines Changed: +1226, -1429
21 Modified Paths:
/intern/moto/include/GEN_Map.h (+18, -0) (Diff)
/source/blender/gpu/GPU_material.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+40, -15) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl (+14, -30) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+979, -996) (Diff)
/source/blender/src/drawobject.c (+1, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+11, -25) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+70, -75) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+11, -22) (Diff)
/source/gameengine/Converter/BL_SkinMeshObject.cpp (+0, -84) (Diff)
/source/gameengine/Converter/BL_SkinMeshObject.h (+0, -94) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+6, -3) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+37, -24) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.cpp (+3, -39) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.h (+10, -14) (Diff)
/source/kernel/gen_system/GEN_HashedPtr.h (+1, -0) (Diff)
/source/kernel/gen_system/GEN_Map.h (+18, -0) (Diff)
/source/blender/gpu/GPU_material.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+40, -15) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl (+14, -30) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+979, -996) (Diff)
/source/blender/src/drawobject.c (+1, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+11, -25) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+70, -75) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+11, -22) (Diff)
/source/gameengine/Converter/BL_SkinMeshObject.cpp (+0, -84) (Diff)
/source/gameengine/Converter/BL_SkinMeshObject.h (+0, -94) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+6, -3) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+37, -24) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.cpp (+3, -39) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.h (+10, -14) (Diff)
/source/kernel/gen_system/GEN_HashedPtr.h (+1, -0) (Diff)
/source/kernel/gen_system/GEN_Map.h (+18, -0) (Diff)