Blender Git Commit Log
Git Commits -> Revision 43c1dcd
Revision 43c1dcd by Ton Roosendaal (master) July 27, 2004, 18:48 (GMT) |
Solution for old reports, that ray_transp filtered image textures wrong. Problem was in calculation of oversampling vectors for correct AA. With the new AA method, this is less necessary, so the code now doesnt use mipmapped or filtered images when it is refracted. For reflected rays it does still use the filter though, there the error is hardly noticable. For all tests and report .blend files it looks much better. However, a real mathematical solution is preferable still. |
Commit Details:
Full Hash: 43c1dcdfe66ffea7fe29868d2e28e0dca06f216e
SVN Revision: 2913
Parent Commit: f9e0731
Lines Changed: +9, -8
1 Modified Path:
/source/blender/render/intern/source/ray.c (+9, -8) (Diff)