Blender Git Commit Log
Git Commits -> Revision 441a440
Revision 441a440 by Campbell Barton (master) June 7, 2016, 07:27 (GMT) |
readfile: optimization for undo Was using O(n^2) lookup on ID's with undo. This caused undo to hang with 1000's of data-blocks (especially with heavy scenes & outliner-space, which doesn't even need to be visible to cause a slow-down). Internally this uses a ghash per id-type, which is lazy-initialized. Each key uses the name and library since there may be name collisions between libraries. Developer Notes: - Adds small `BKE_main_idmap_*` API. - Needed to change linking order for this to build. |
Commit Details:
Full Hash: 441a440cbbb700511d6d1ec01e2f149355adcc02
Parent Commit: 3054e33
Lines Changed: +323, -61
2 Added Paths:
/source/blender/blenkernel/BKE_library_idmap.h (+50, -0) (View)
/source/blender/blenkernel/intern/library_idmap.c (+174, -0) (View)
/source/blender/blenkernel/intern/library_idmap.c (+174, -0) (View)