Blender Git Commit Log

Git Commits -> Revision 445d077

Revision 445d077 by Benoit Bolsee (master)
December 8, 2009, 10:02 (GMT)
BGE: Add plot method to VideoTexture.ImageBuff class.

Synopsis: plot(brush,width,height,x,y,mode)
plot(imgbuff,x,y,mode)

The first form uses a byte array containing the brush shape.
The second form uses another ImageBuff object as a brush.
The ImageBuff object must be initialized before you can call
these methods. Use load(rgb_buffer,sizex,sizey) method to create
an image buffer of given size (with alpha channel set to 255).
The brush is plotted directly in the image buffer. The texture
is updated only when the VideoTexture.Texture parent object is
refreshed: this will download the image buffer to the GPU.

brush: Byte array containing RGBA data to be plotted in image buffer.
The data must be continuous in memory, organized row by row
starting from lower left corner of the image. Each pixel is
4 bytes representing RGBA data in that order.
width: Horizontal size in pixels of image in brush.
height: Vertical size in pixels of the image in brush.
imgbuff:Another ImageBuff object that is used as a brush. The object
must have been initialized first with load().
x: Horizontal position in pixel from left side of the image buffer
where the brush will be plotted. The brush is plotted on pixels
positions x->x+width-1. Clipping is performed if the brush falls
partially outside the image buffer.
y: Vertical position in pixel from bottom side of the image buffer
where the brush will be plotted.
mode: Mode of drawing. Use one of the following value:
0 : MIX
1 : ADD
2 : SUB
3 : MUL
4 : LIGHTEN
5 : DARKEN
6 : ERASE ALPHA
7 : ADD ALPHA
1000 : COPY RGBA (default)
1001 : COPY RGB
1002 : COPY ALPHA

Modes 0 to 7 are 'blend' modes: the brush pixels are combined
with the image pixel in various ways. Refer to Blender documentation
to learn more about these modes.

Commit Details:

Full Hash: 445d077cf4ecc84b5d5cf422bfb2040186d60164
SVN Revision: 25207
Parent Commit: 5132b6a
Lines Changed: +150, -15

2 Modified Paths:

/source/gameengine/VideoTexture/ImageBuff.cpp (+140, -13) (Diff)
/source/gameengine/VideoTexture/ImageBuff.h (+10, -2) (Diff)
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