Blender Git Commit Log
Git Commits -> Revision 4669fa4
Revision 4669fa4 by Campbell Barton (master) April 9, 2009, 16:00 (GMT) |
Added GameKeys.EventToCharacter(event, is_shift) so you can get the character that would be types when pressing a key. Last commit was made in the pydocs folder only, so this includes changes mentioned in rev 19620. |
Commit Details:
Full Hash: 4669fa48a82f5f1070cf885cd1714e0a8ff8db3a
SVN Revision: 19623
Parent Commit: e14e66f
Lines Changed: +305, -235
5 Modified Paths:
/source/gameengine/Expressions/PyObjectPlus.h (+8, -1) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+214, -186) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+22, -16) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+45, -22) (Diff)
/source/gameengine/PyDoc/GameKeys.py (+16, -10) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+214, -186) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+22, -16) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+45, -22) (Diff)
/source/gameengine/PyDoc/GameKeys.py (+16, -10) (Diff)