Blender Git Commit Log
Git Commits -> Revision 46ad220
Revision 46ad220 by Sybren A. Stüvel (master) October 9, 2015, 07:50 (GMT) |
BGE Fix T41943: Zeroing out angular velocity not possible This patch makes it possible to zero out angular velocity. tiny angular velocities may cause instabilities, according to the discussion in T41943, so they are mapped to (0, 0, 0) instead. It also applies the same reasoning to the linear velocity, unifying the different approaches. Differential revision: D952 |
Commit Details:
Full Hash: 46ad2203057fbe4418120ab6dc1cb830e3d53958
Parent Commit: ff7effd
Lines Changed: +14, -3
1 Modified Path:
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+14, -3) (Diff)