Blender Git Commit Log

Git Commits -> Revision 48b9680

Revision 48b9680 by Joshua Leung (master)
December 20, 2013, 10:55 (GMT)
Fix T37883: Dope Sheet - Selecting object channels in AnimEditors doesn't make them active

There was probably a reason in the past why this wasn't desirable, but since we allow
bones to be properly selected when clicking on corresponding channels here, we may as
well allow this case too.

Commit Details:

Full Hash: 48b96805789958318938f9032ae89d1f947c2811
Parent Commit: f55eba5
Lines Changed: +6, -2

1 Modified Path:

/source/blender/editors/animation/anim_channels_edit.c (+6, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021