Blender Git Commit Log
Git Commits -> Revision 4a0df3a
Revision 4a0df3a by Joshua Leung (master) July 11, 2009, 05:41 (GMT) |
2.5 - NLA SoC Branch Merged to 2.5! (19863 to 21513) Highlights of the new NLA System (and related Animation System changes): * NLA Data is stored in AnimData alongside Action and Drivers. The NLA stack is evaluated before the Action, with the Action always overriding the results of the stack. * NLA Data is arranged in 'Tracks', which act like PhotoShop layers. These can be muted, protected, and/or made to be played back by themselves * Within each track, there can be multiple 'Strips'. There are 3 types of strip -> Action Clip (references some action), Transition (blends between the endpoints of two strips), and Meta (container for several strips that occur sequentially) * FModifiers can be applied to strips, and strips can have animated influence/time controls. Playback for strips can also be backwards now! * Playback can now go in forward and backwards directions. * Animation Editors have been polished (unfinished features added, existing features cleaned up and made more consistent) Notes for BuildSystem Maintainers: * Only scons has been actively tested. Makefiles should work fine. * MSVC ProjectFiles are broken due to the very way they work. * CMake status unknown... Other notes: * Hopefully I haven't made any mistakes while doing the merge. More files than expected were showing some weird conflicts, so you may have some broken code... * Not all old files (with NLA) data load exactly the same anymore. However, the bulk of the files out there should be ok (I hope) |
Commit Details:
Full Hash: 4a0df3ad7bd185bbc0ec5a6a42ed1d6b51de8a19
SVN Revision: 21514
Parent Commits: 576a642, b80b581