Blender Git Commit Log

Git Commits -> Revision 4a5ee1a

Revision 4a5ee1a by Brecht Van Lommel (master)
January 23, 2018, 10:12 (GMT)
Cycles: add Displacement node.

This converts object space height to world space displacement, to be
linked to the new vector displacement material output.

Differential Revision: https://developer.blender.org/D3015

Commit Details:

Full Hash: 4a5ee1a5a2adc8032cf710357081d3a1e3fcad95
Parent Commit: 2838cf0
Lines Changed: +186, -5

2 Added Paths:

/intern/cycles/kernel/shaders/node_displacement.osl (+29, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_displacement.c (+65, -0) (View)

14 Modified Paths:

/intern/cycles/blender/blender_shader.cpp (+3, -0) (Diff)
/intern/cycles/kernel/shaders/CMakeLists.txt (+1, -0) (Diff)
/intern/cycles/kernel/svm/svm.h (+3, -0) (Diff)
/intern/cycles/kernel/svm/svm_displace.h (+22, -5) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+1, -0) (Diff)
/intern/cycles/render/nodes.cpp (+39, -0) (Diff)
/intern/cycles/render/nodes.h (+12, -0) (Diff)
/release/scripts/startup/nodeitems_builtins.py (+1, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+1, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+5, -0) (Diff)
/source/blender/nodes/CMakeLists.txt (+1, -0) (Diff)
/source/blender/nodes/NOD_shader.h (+1, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021