Blender Git Commit Log
Git Commits -> Revision 4aaa1be
November 20, 2015, 09:12 (GMT) |
Use the geometry subtree in object nodes rather than the toplevel node tree. This is currently a hack, since only a single geotree is used. Eventually all geometry subtree result should just be combined. |
Commit Details:
Full Hash: 4aaa1bed742220e01fabd458c6a770ae5c76e44c
Parent Commit: 73bbfe5
Lines Changed: +27, -8
1 Modified Path:
/source/blender/blenkernel/intern/DerivedMesh.c (+27, -8) (Diff)