Blender Git Commit Log
Git Commits -> Revision 4ae4ecd
Revision 4ae4ecd by Benoit Bolsee (master) July 21, 2008, 12:37 (GMT) |
BGE patch: Optimization of bullet adaptation layer - part 1. First batch of optimizaton of the bullet adaptation layer in the BGE. - remove circular motion state update. - optimization of physic adaptation layer for bullet: bypass unecessary conversion of rotation matrix to quaternion and back. - remove double updates during object replication. |
Commit Details:
Full Hash: 4ae4ecd3ce3528a3a29ebdaaab8bb2eb01c0f5bf
SVN Revision: 15668
Parent Commit: 8f17a66
Lines Changed: +57, -21
12 Modified Paths:
/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp (+3, -2) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_IPhysicsController.h (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_OdePhysicsController.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_OdePhysicsController.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+4, -2) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+9, -4) (Diff)
/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_SumoPhysicsController.h (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+28, -6) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_IPhysicsController.h (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_OdePhysicsController.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_OdePhysicsController.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+4, -2) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+9, -4) (Diff)
/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_SumoPhysicsController.h (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+28, -6) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+3, -0) (Diff)