Blender Git Commit Log
Git Commits -> Revision 4bd2429
Revision 4bd2429 by Campbell Barton (master) May 4, 2017, 19:14 (GMT) |
Use mesh draw cache for back-buffer selection Vertex/weight paint now work with core profile, resolves T51380. |
Commit Details:
Full Hash: 4bd2429f3519a58ccd1f93200dae42e52c45956e
Parent Commit: 9869436
Lines Changed: +192, -5
6 Modified Paths:
/source/blender/draw/intern/draw_cache_impl.h (+1, -0) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+136, -0) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+15, -1) (Diff)
/source/blender/gpu/GPU_shader.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+22, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl (+17, -0) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+136, -0) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+15, -1) (Diff)
/source/blender/gpu/GPU_shader.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+22, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl (+17, -0) (Diff)