Blender Git Commit Log

Git Commits -> Revision 4be752a

Revision 4be752a by Campbell Barton (master)
June 17, 2018, 15:03 (GMT)
Cleanup: trailing space in source/gameengine/

Commit Details:

Full Hash: 4be752a93cf37700668c604296f37ea08248f13b
Parent Commit: 5513da6
Lines Changed: +3730, -3730

353 Modified Paths:

/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+32, -32) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h (+17, -17) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp (+6, -6) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp (+9, -9) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+39, -39) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+5, -5) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.cpp (+6, -6) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.h (+3, -3) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.cpp (+9, -9) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.cpp (+4, -4) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.h (+4, -4) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+18, -18) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+5, -5) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+248, -248) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.h (+2, -2) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.cpp (+2, -2) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.h (+4, -4) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+3, -3) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+2, -2) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+29, -29) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+4, -4) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.cpp (+4, -4) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+4, -4) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+3, -3) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp (+2, -2) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.h (+1, -1) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+32, -32) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+11, -11) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+51, -51) (Diff)
/source/gameengine/Converter/KX_ConvertControllers.cpp (+7, -7) (Diff)
/source/gameengine/Converter/KX_ConvertControllers.h (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertProperties.cpp (+6, -6) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.h (+1, -1) (Diff)
/source/gameengine/Converter/KX_LibLoadStatus.cpp (+3, -3) (Diff)
/source/gameengine/Converter/KX_SoftBodyDeformer.cpp (+1, -1) (Diff)
/source/gameengine/Converter/KX_SoftBodyDeformer.h (+1, -1) (Diff)
/source/gameengine/Expressions/EXP_BoolValue.h (+3, -3) (Diff)
/source/gameengine/Expressions/EXP_ConstExpr.h (+3, -3) (Diff)
/source/gameengine/Expressions/EXP_EmptyValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/EXP_ErrorValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/EXP_Expression.h (+11, -11) (Diff)
/source/gameengine/Expressions/EXP_FloatValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/EXP_HashedPtr.h (+2, -2) (Diff)
/source/gameengine/Expressions/EXP_IfExpr.h (+3, -3) (Diff)
/source/gameengine/Expressions/EXP_InputParser.h (+7, -7) (Diff)
/source/gameengine/Expressions/EXP_IntValue.h (+4, -4) (Diff)
/source/gameengine/Expressions/EXP_ListValue.h (+3, -3) (Diff)
/source/gameengine/Expressions/EXP_ListWrapper.h (+1, -1) (Diff)
/source/gameengine/Expressions/EXP_Operator1Expr.h (+4, -4) (Diff)
/source/gameengine/Expressions/EXP_Operator2Expr.h (+4, -4) (Diff)
/source/gameengine/Expressions/EXP_PyObjectPlus.h (+12, -12) (Diff)
/source/gameengine/Expressions/EXP_StringValue.h (+3, -3) (Diff)
/source/gameengine/Expressions/EXP_Value.h (+29, -29) (Diff)
/source/gameengine/Expressions/EXP_VectorValue.h (+8, -8) (Diff)
/source/gameengine/Expressions/EXP_VoidValue.h (+4, -4) (Diff)
/source/gameengine/Expressions/intern/BoolValue.cpp (+2, -2) (Diff)
/source/gameengine/Expressions/intern/ConstExpr.cpp (+2, -2) (Diff)
/source/gameengine/Expressions/intern/EmptyValue.cpp (+3, -3) (Diff)
/source/gameengine/Expressions/intern/ErrorValue.cpp (+2, -2) (Diff)
/source/gameengine/Expressions/intern/Expression.cpp (+3, -3) (Diff)
/source/gameengine/Expressions/intern/FloatValue.cpp (+5, -5) (Diff)
/source/gameengine/Expressions/intern/IdentifierExpr.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/intern/IfExpr.cpp (+2, -2) (Diff)
/source/gameengine/Expressions/intern/InputParser.cpp (+19, -19) (Diff)
/source/gameengine/Expressions/intern/IntValue.cpp (+8, -8) (Diff)
/source/gameengine/Expressions/intern/ListValue.cpp (+28, -28) (Diff)
/source/gameengine/Expressions/intern/Operator1Expr.cpp (+6, -6) (Diff)
/source/gameengine/Expressions/intern/Operator2Expr.cpp (+20, -20) (Diff)
/source/gameengine/Expressions/intern/PyObjectPlus.cpp (+42, -42) (Diff)
/source/gameengine/Expressions/intern/StringValue.cpp (+6, -6) (Diff)
/source/gameengine/Expressions/intern/Value.cpp (+14, -14) (Diff)
/source/gameengine/Expressions/intern/VectorValue.cpp (+21, -21) (Diff)
/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp (+13, -13) (Diff)
/source/gameengine/GameLogic/Joystick/SCA_Joystick.h (+12, -12) (Diff)
/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/Joystick/SCA_JoystickPrivate.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_ANDController.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_EventManager.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_ExpressionController.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.cpp (+4, -4) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.h (+7, -7) (Diff)
/source/gameengine/GameLogic/SCA_IController.cpp (+10, -10) (Diff)
/source/gameengine/GameLogic/SCA_IController.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_IInputDevice.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_IInputDevice.h (+43, -43) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+7, -7) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+5, -5) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+4, -4) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+7, -7) (Diff)
/source/gameengine/GameLogic/SCA_IScene.cpp (+4, -4) (Diff)
/source/gameengine/GameLogic/SCA_IScene.h (+4, -4) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+17, -17) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.h (+8, -8) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+25, -25) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.h (+5, -5) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardManager.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+62, -62) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+5, -5) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.cpp (+8, -8) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.h (+8, -8) (Diff)
/source/gameengine/GameLogic/SCA_MouseManager.cpp (+5, -5) (Diff)
/source/gameengine/GameLogic/SCA_MouseManager.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+14, -14) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.h (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_NANDController.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_NORController.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ORController.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.h (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+5, -5) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+32, -32) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.h (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_PythonJoystick.cpp (+7, -7) (Diff)
/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_PythonMouse.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+23, -23) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.h (+7, -7) (Diff)
/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp (+7, -7) (Diff)
/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_TimeEventManager.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_TimeEventManager.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_XORController.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.cpp (+3, -3) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.h (+10, -10) (Diff)
/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp (+3, -3) (Diff)
/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h (+2, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp (+7, -7) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+39, -39) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.h (+2, -2) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+41, -41) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+10, -10) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+2, -2) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+3, -3) (Diff)
/source/gameengine/Ketsji/BL_Material.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+3, -3) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Texture.cpp (+23, -23) (Diff)
/source/gameengine/Ketsji/BL_Texture.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ArmatureSensor.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+41, -41) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+14, -14) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+53, -53) (Diff)
/source/gameengine/Ketsji/KX_Camera.h (+29, -29) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+19, -19) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.h (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_CameraIpoSGController.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_CharacterWrapper.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ClientObjectInfo.h (+7, -7) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+12, -12) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Dome.cpp (+24, -24) (Diff)
/source/gameengine/Ketsji/KX_Dome.h (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_EmptyObject.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_FontObject.cpp (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_FontObject.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+12, -12) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+152, -152) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+73, -73) (Diff)
/source/gameengine/Ketsji/KX_IInterpolator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_IpoConvert.cpp (+11, -11) (Diff)
/source/gameengine/Ketsji/KX_IPOTransform.h (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_IPO_SGController.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_IPO_SGController.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_IScalarInterpolator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_ISceneConverter.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_ISystem.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+81, -81) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+25, -25) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_LightIpoSGController.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_LightIpoSGController.h (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_MaterialIpoController.cpp (+9, -9) (Diff)
/source/gameengine/Ketsji/KX_MaterialIpoController.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+26, -26) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_MotionState.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+42, -42) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.h (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.cpp (+16, -16) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.h (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+21, -21) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_ObColorIpoSGController.h (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+20, -20) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.h (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp (+9, -9) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.h (+10, -10) (Diff)
/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_OrientationInterpolator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.cpp (+9, -9) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.h (+7, -7) (Diff)
/source/gameengine/Ketsji/KX_PositionInterpolator.h (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_PyMath.cpp (+7, -7) (Diff)
/source/gameengine/Ketsji/KX_PyMath.h (+13, -13) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+105, -105) (Diff)
/source/gameengine/Ketsji/KX_PythonInitTypes.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_RayCast.cpp (+7, -7) (Diff)
/source/gameengine/Ketsji/KX_RayCast.h (+13, -13) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+9, -9) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.h (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_ScalarInterpolator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_ScalingInterpolator.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+15, -15) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+18, -18) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+112, -112) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+38, -38) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+10, -10) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.h (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp (+19, -19) (Diff)
/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp (+15, -15) (Diff)
/source/gameengine/Ketsji/KX_SG_NodeRelationships.h (+24, -24) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_SteeringActuator.cpp (+13, -13) (Diff)
/source/gameengine/Ketsji/KX_SteeringActuator.h (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_TimeCategoryLogger.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_TimeLogger.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_TouchEventManager.cpp (+9, -9) (Diff)
/source/gameengine/Ketsji/KX_TouchEventManager.h (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+20, -20) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.h (+7, -7) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+24, -24) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.h (+7, -7) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_WorldInfo.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_WorldIpoController.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_WorldIpoController.h (+4, -4) (Diff)
/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp (+1, -1) (Diff)
/source/gameengine/Network/NG_NetworkDeviceInterface.h (+3, -3) (Diff)
/source/gameengine/Network/NG_NetworkMessage.h (+2, -2) (Diff)
/source/gameengine/Network/NG_NetworkScene.cpp (+5, -5) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.cpp (+6, -6) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.h (+3, -3) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+52, -52) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+40, -40) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+87, -87) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+21, -21) (Diff)
/source/gameengine/Physics/common/PHY_DynamicTypes.h (+4, -4) (Diff)
/source/gameengine/Physics/common/PHY_ICharacter.h (+2, -2) (Diff)
/source/gameengine/Physics/common/PHY_IController.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IMotionState.h (+3, -3) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsController.h (+3, -3) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+6, -6) (Diff)
/source/gameengine/Physics/common/PHY_IVehicle.h (+6, -6) (Diff)
/source/gameengine/Physics/common/PHY_Pro.h (+4, -4) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp (+4, -4) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+12, -12) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+11, -11) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_FramingManager.cpp (+15, -15) (Diff)
/source/gameengine/Rasterizer/RAS_FramingManager.h (+15, -15) (Diff)
/source/gameengine/Rasterizer/RAS_ICanvas.h (+32, -32) (Diff)
/source/gameengine/Rasterizer/RAS_ILightObject.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp (+5, -5) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+7, -7) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+11, -11) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+20, -20) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.h (+7, -7) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+20, -20) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+19, -19) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+7, -7) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_Polygon.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_Polygon.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_Rect.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_texmatrix.cpp (+6, -6) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.h (+7, -7) (Diff)
/source/gameengine/SceneGraph/SG_BBox.cpp (+11, -11) (Diff)
/source/gameengine/SceneGraph/SG_BBox.h (+11, -11) (Diff)
/source/gameengine/SceneGraph/SG_Controller.cpp (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_Controller.h (+11, -11) (Diff)
/source/gameengine/SceneGraph/SG_DList.h (+3, -3) (Diff)
/source/gameengine/SceneGraph/SG_IObject.cpp (+5, -5) (Diff)
/source/gameengine/SceneGraph/SG_IObject.h (+32, -32) (Diff)
/source/gameengine/SceneGraph/SG_Node.cpp (+12, -12) (Diff)
/source/gameengine/SceneGraph/SG_Node.h (+13, -13) (Diff)
/source/gameengine/SceneGraph/SG_ParentRelation.h (+26, -26) (Diff)
/source/gameengine/SceneGraph/SG_QList.h (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_Spatial.cpp (+14, -14) (Diff)
/source/gameengine/SceneGraph/SG_Spatial.h (+28, -28) (Diff)
/source/gameengine/SceneGraph/SG_Tree.cpp (+32, -32) (Diff)
/source/gameengine/SceneGraph/SG_Tree.h (+23, -23) (Diff)
/source/gameengine/VideoTexture/BlendType.h (+1, -1) (Diff)
/source/gameengine/VideoTexture/blendVideoTex.cpp (+5, -5) (Diff)
/source/gameengine/VideoTexture/DeckLink.cpp (+7, -7) (Diff)
/source/gameengine/VideoTexture/Exception.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/FilterBlueScreen.cpp (+2, -2) (Diff)
/source/gameengine/VideoTexture/FilterBlueScreen.h (+1, -1) (Diff)
/source/gameengine/VideoTexture/FilterColor.cpp (+7, -7) (Diff)
/source/gameengine/VideoTexture/FilterColor.h (+1, -1) (Diff)
/source/gameengine/VideoTexture/FilterNormal.cpp (+2, -2) (Diff)
/source/gameengine/VideoTexture/FilterSource.cpp (+3, -3) (Diff)
/source/gameengine/VideoTexture/FilterSource.h (+5, -5) (Diff)
/source/gameengine/VideoTexture/ImageBase.cpp (+4, -4) (Diff)
/source/gameengine/VideoTexture/ImageBase.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/ImageBuff.cpp (+6, -6) (Diff)
/source/gameengine/VideoTexture/ImageMix.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+8, -8) (Diff)
/source/gameengine/VideoTexture/ImageViewport.cpp (+3, -3) (Diff)
/source/gameengine/VideoTexture/PyTypeList.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/Texture.cpp (+6, -6) (Diff)
/source/gameengine/VideoTexture/VideoBase.cpp (+2, -2) (Diff)
/source/gameengine/VideoTexture/VideoDeckLink.cpp (+8, -8) (Diff)
/source/gameengine/VideoTexture/VideoDeckLink.h (+1, -1) (Diff)
/source/gameengine/VideoTexture/VideoFFmpeg.cpp (+64, -64) (Diff)
/source/gameengine/VideoTexture/VideoFFmpeg.h (+3, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021