Blender Git Commit Log
Git Commits -> Revision 4c53f38
Revision 4c53f38 by Kester Maddock (master) June 26, 2004, 09:15 (GMT) |
Minor Fixes: Better use of booleans for python #include fixes for Windows Python Doc fixes Use the farthest vertex as the face position when z sorting faces. (Camera is on -z axis!) |
Commit Details:
Full Hash: 4c53f38756976704bab11a3dd8c33c71d926e6b8
SVN Revision: 2717
Parent Commit: f69cc65
Lines Changed: +196, -130
14 Modified Paths:
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+1, -4) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp (+13, -11) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+9, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+9, -9) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+1, -12) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+2, -16) (Diff)
/source/gameengine/PyDoc/GameKeys.py (+57, -19) (Diff)
/source/gameengine/PyDoc/GameLogic.py (+90, -47) (Diff)
/source/gameengine/PyDoc/KX_Camera.py (+1, -1) (Diff)
/source/gameengine/PyDoc/KX_Scene.py (+2, -0) (Diff)
/source/gameengine/PyDoc/SCA_KeyboardSensor.py (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.h (+4, -3) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+4, -5) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp (+13, -11) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+9, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+9, -9) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+1, -12) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+2, -16) (Diff)
/source/gameengine/PyDoc/GameKeys.py (+57, -19) (Diff)
/source/gameengine/PyDoc/GameLogic.py (+90, -47) (Diff)
/source/gameengine/PyDoc/KX_Camera.py (+1, -1) (Diff)
/source/gameengine/PyDoc/KX_Scene.py (+2, -0) (Diff)
/source/gameengine/PyDoc/SCA_KeyboardSensor.py (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.h (+4, -3) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+4, -5) (Diff)