Blender Git Commit Log

Git Commits -> Revision 4c7a02f

Revision 4c7a02f by Benoit Bolsee (master)
June 1, 2009, 18:41 (GMT)
BGE: memory leak in Random actuator + make actuator truly random when seed=0 in the UI. When running the game, seed 0 is replaced by a random seed accessible through Python in seed attribute of the actuator. Other seed value will be left unchanged and will generate fixed pseudo random series.

Commit Details:

Full Hash: 4c7a02f6a1d517f8af6e4cf9200c067e9c71cf78
SVN Revision: 20564
Parent Commit: 2a3627e
Lines Changed: +14, -2

3 Modified Paths:

/source/gameengine/Converter/KX_ConvertActuators.cpp (+5, -0) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+8, -2) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021