Blender Git Commit Log
Git Commits -> Revision 4c971d5
Revision 4c971d5 by Monique Dewanchand (master) January 30, 2013, 15:43 (GMT) |
Patch by erwin94 [#34015] dilate/erode multithreading another patch for the dilate/erode step method, still without any functional changes. This time it keeps the general algorithm but uses the tile system to make it multithreaded. I could not measure a speedup on my 2-core laptop, but hope that it will be faster for more cores. The immediate speedup that is very visible though is that tiles come in as soon as they are calculated and a dilate/erode node does not block the whole image to be calculated. till then, David. |
Commit Details:
Full Hash: 4c971d572785c63a4c715210308664941c5c8f26
SVN Revision: 54208
Parent Commit: 343fb03
Lines Changed: +184, -153