Blender Git Commit Log
Git Commits -> Revision 4cd7799
Revision 4cd7799 by Lukas Toenne (master) October 1, 2013, 08:18 (GMT) |
Fix #36850, Material Node Editor Crash Always. This problem was introduced with pynodes merge in r55373. It's caused by missing localization of node groups in shaders in cases where GLSL + node previews causes threading conflicts. I'm not quite sure why we didn't do this before, but now all node groups also get localized recursively. |
Commit Details:
Full Hash: 4cd779936484043b976f4d84a4480fdbda30f548
SVN Revision: 60468
Parent Commit: 9550d05
Lines Changed: +24, -4
1 Modified Path:
/source/blender/blenkernel/intern/node.c (+24, -4) (Diff)