Blender Git Commit Log

Git Commits -> Revision 4cd7799

Revision 4cd7799 by Lukas Toenne (master)
October 1, 2013, 08:18 (GMT)
Fix #36850, Material Node Editor Crash Always.
This problem was introduced with pynodes merge in r55373. It's caused by missing localization of node groups in shaders in cases where GLSL + node previews causes threading conflicts. I'm not quite sure why
we didn't do this before, but now all node groups also get localized recursively.

Commit Details:

Full Hash: 4cd779936484043b976f4d84a4480fdbda30f548
SVN Revision: 60468
Parent Commit: 9550d05
Lines Changed: +24, -4

1 Modified Path:

/source/blender/blenkernel/intern/node.c (+24, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021