Blender Git Commit Log

Git Commits -> Revision 4cdf96a

Revision 4cdf96a by Ton Roosendaal (master)
December 8, 2006, 18:37 (GMT)
Lightgroups!

Functionality was a bit limited still; now added the option to bind
a group of Lamps entirely to a Material, excluding them from any other
Material. Note that Lamp visibility layer options still work as for
Lamps usually.

In preview.blend: made a lightgroup for all lamps, and set them to be
the "RenderLayer override". That way it will ignore local material
lightgroups for previews.

Commit Details:

Full Hash: 4cdf96ae19d12862106ed777f9484d551f55b7b4
SVN Revision: 9249
Parent Commit: c9686f9
Lines Changed: +12360, -8065

6 Modified Paths:

/source/blender/render/intern/include/render_types.h (+4, -1) (Diff)
/source/blender/render/intern/source/convertblender.c (+37, -21) (Diff)
/source/blender/render/intern/source/shadbuf.c (+1, -1) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+10, -5) (Diff)
/source/blender/src/buttons_shading.c (+1, -1) (Diff)
/source/blender/src/preview.blend.c (+12307, -8036) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021