Blender Git Commit Log
Git Commits -> Revision 4d0c10d
Revision 4d0c10d by Campbell Barton (master) December 24, 2010, 07:46 (GMT) |
presets for operators, re-using same preset system as render, cloth etc use. - operators need to enable the option OPTYPE_PRESET or 'PRESET' in python. - hidden properties are not written. - currently this only works in the file selector (enabled for FBX/OBJ export) - currently the menu label doesnt change when presets are selected, this is a TODO, not so simple since the UI is defined in C and the label in python. - presets save in "scripts/presets/operators/*id*/*.py" |
Commit Details:
Full Hash: 4d0c10d5ca9f2fb03a6183e77ed0265ed2218cae
SVN Revision: 33883
Parent Commit: c033902
Lines Changed: +75, -1
6 Modified Paths:
/release/scripts/op/io_scene_fbx/__init__.py (+1, -0) (Diff)
/release/scripts/op/io_scene_obj/__init__.py (+1, -0) (Diff)
/release/scripts/op/presets.py (+51, -0) (Diff)
/source/blender/editors/interface/interface_layout.c (+20, -1) (Diff)
/source/blender/makesrna/intern/rna_wm.c (+1, -0) (Diff)
/source/blender/windowmanager/WM_types.h (+1, -0) (Diff)
/release/scripts/op/io_scene_obj/__init__.py (+1, -0) (Diff)
/release/scripts/op/presets.py (+51, -0) (Diff)
/source/blender/editors/interface/interface_layout.c (+20, -1) (Diff)
/source/blender/makesrna/intern/rna_wm.c (+1, -0) (Diff)
/source/blender/windowmanager/WM_types.h (+1, -0) (Diff)