Blender Git Commit Log
Git Commits -> Revision 4d33c37
Revision 4d33c37 by Antonis Ryakiotakis (master) November 13, 2015, 20:58 (GMT) |
Fix T46726 shading issues in sculpt mode. This fixes two issues: * Normals were not being recalculated correctly when not using optimized drawing for CDDerivedMesh (Multires actually handles that correctly). * Loop normals (autosmooth option) were also not being calculated. Doing this calculation is not desirable, since it can't be done correctly without a severe performance hit. This is easy to test by doing a dependency flush on the mesh after each scuplt stroke step. Instead they are now disabled during sculpting. |
Commit Details:
Full Hash: 4d33c37c9eb4fc46482f7b2a7227b54c5cfda07a
Parent Commit: 9281942
Lines Changed: +45, -24