Blender Git Commit Log

Git Commits -> Revision 4d4664d

Revision 4d4664d by Campbell Barton (master)
October 15, 2012, 02:15 (GMT)
code cleanup: check for msvc directly when using warning pragma's.

Commit Details:

Full Hash: 4d4664d98f49cfb171a43bd6ae6bb002b5f3c34b
SVN Revision: 51325
Parent Commit: 977aaeb
Lines Changed: +284, -318

62 Modified Paths:

/intern/ghost/GHOST_Types.h (+1, -1) (Diff)
/intern/ghost/intern/GHOST_Debug.h (+2, -2) (Diff)
/intern/ghost/test/multitest/MultiTest.c (+2, -3) (Diff)
/release/windows/contrib/vfapi/vfapi-plugin.c (+9, -12) (Diff)
/source/blender/blenlib/intern/freetypefont.c (+2, -2) (Diff)
/source/blender/blenlib/intern/noise.c (+3, -3) (Diff)
/source/blender/blenlib/intern/rand.c (+1, -1) (Diff)
/source/blender/blenloader/intern/writefile.c (+5, -2) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+28, -32) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h (+2, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp (+3, -3) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp (+3, -4) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+3, -3) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp (+3, -3) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.h (+7, -7) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2, -2) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.h (+3, -3) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+4, -5) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+3, -3) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.cpp (+3, -6) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.h (+25, -24) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.cpp (+3, -6) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+3, -3) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+3, -4) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+12, -13) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+2, -3) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+3, -4) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+5, -5) (Diff)
/source/gameengine/Converter/KX_IpoConvert.cpp (+3, -4) (Diff)
/source/gameengine/Converter/KX_SoftBodyDeformer.cpp (+2, -2) (Diff)
/source/gameengine/Converter/KX_SoftBodyDeformer.h (+3, -3) (Diff)
/source/gameengine/Expressions/Value.h (+3, -3) (Diff)
/source/gameengine/Expressions/VectorValue.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp (+4, -5) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+4, -5) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_MouseManager.cpp (+4, -4) (Diff)
/source/gameengine/GameLogic/SCA_TimeEventManager.cpp (+4, -5) (Diff)
/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h (+1, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_MouseDevice.h (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Canvas.h (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+5, -7) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_IPO_SGController.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+3, -4) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+12, -13) (Diff)
/source/gameengine/Ketsji/KX_PyMath.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+26, -32) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_TimeCategoryLogger.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_TimeLogger.h (+3, -3) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+14, -16) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+3, -4) (Diff)
/source/gameengine/Rasterizer/RAS_Deformer.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_Polygon.cpp (+2, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021