Blender Git Commit Log

Git Commits -> Revision 4d5bd68

Revision 4d5bd68 by Joshua Leung (master)
February 5, 2007, 01:28 (GMT)
Bugfix #5833:

When rotating bones around the 3d-cursor in posemode with a rotated
armature, rotation was around strange points other than the cursor.

This bug has been around for quite a few releases now. Somehow, the
maths used to convert the world/global space locations to local locations
only worked on things in editmode, but not bones.

Commit Details:

Full Hash: 4d5bd6872b9ee27fd8d8a5ac62e2128b7b554e21
SVN Revision: 10011
Parent Commit: 461e478
Lines Changed: +46, -5

4 Modified Paths:

/source/blender/blenkernel/BKE_armature.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/armature.c (+18, -0) (Diff)
/source/blender/src/transform.c (+9, -1) (Diff)
/source/blender/src/transform_generics.c (+18, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021