Blender Git Commit Log

Git Commits -> Revision 4d972a5

Revision 4d972a5 by Mike Erwin (GPU_data_request)
April 23, 2015, 07:06 (GMT)
keep vertex data in main mem or VRAM (not both)

If we�??re using VBOs, free our own copy once GL has the data.

Data always lives in main memory while being constructed, so that we
don�??t need to call any OpenGL functions until it�??s time to draw.

Commit Details:

Full Hash: 4d972a5606c300cfe19f299d913d09e6270e61da
Parent Commit: 6f51182
Lines Changed: +31, -6

2 Modified Paths:

/source/blender/gpu/intern/gpux_element.c (+12, -1) (Diff)
/source/blender/gpu/intern/gpux_vbo.c (+19, -5) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021