Blender Git Commit Log

Git Commits -> Revision 4dc1ac2

Revision 4dc1ac2 by Brecht Van Lommel (apricot)
July 21, 2008, 19:27 (GMT)
Apricot Branch
==============

* More refactoring related to opengl lights, material state switching.
Also moved init_gl_stuff into the gpu module and removed the copy in
the game engine code.
* Fixed some issues with alpha drawing of GLSL materials in the 3d
viewport, and fix a bug with alpha + xray drawing in the same scene,
it should first do alpha, then xray, otherwise alpha doesn't blend
correct with solid.

Commit Details:

Full Hash: 4dc1ac2a7c5c64f7c12bc160366ab1c1733498d6
SVN Revision: 15679
Parent Commit: 706c784
Lines Changed: +399, -387

19 Modified Paths:

/source/blender/gpu/GPU_draw.h (+30, -15) (Diff)
/source/blender/gpu/GPU_material.h (+8, -0) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+298, -58) (Diff)
/source/blender/gpu/intern/gpu_material.c (+8, -0) (Diff)
/source/blender/include/BSE_drawview.h (+0, -2) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_output.c (+2, -2) (Diff)
/source/blender/src/drawmesh.c (+3, -78) (Diff)
/source/blender/src/drawobject.c (+27, -19) (Diff)
/source/blender/src/drawview.c (+3, -130) (Diff)
/source/blender/src/renderwin.c (+4, -2) (Diff)
/source/blender/src/sculptmode.c (+1, -1) (Diff)
/source/blender/src/space.c (+2, -2) (Diff)
/source/blender/src/toets.c (+3, -1) (Diff)
/source/blender/src/usiblender.c (+3, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+3, -73) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021