Blender Git Commit Log

Git Commits -> Revision 4e2f7ba

Revision 4e2f7ba by Kester Maddock (master)
April 16, 2004, 06:26 (GMT)
Improved rigid body handling for non spherical bounds type.
Polyheder dynamic objects are now converted properly.

Commit Details:

Full Hash: 4e2f7baff2ef86a6104f9cb17ea09088875454c5
SVN Revision: 2331
Parent Commit: 98b8c51
Lines Changed: +42, -34

4 Modified Paths:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+6, -1) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+20, -5) (Diff)
/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h (+5, -5) (Diff)
/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp (+11, -23) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021