Blender Git Commit Log
Git Commits -> Revision 4fb32e0
Revision 4fb32e0 by Kévin Dietrich (subdivision_work) August 31, 2021, 10:12 (GMT) |
Try to make compressed loop normals work. |
Commit Details:
Full Hash: 4fb32e0f8193c523ca69541fccea4bd92528f9a3
Parent Commit: b8b7fb2
Lines Changed: +48, -28
4 Modified Paths:
/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc (+30, -23) (Diff)
/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc (+1, -1) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_lib.glsl (+1, -1) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_vbo_lnor_comp.glsl (+16, -3) (Diff)
/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc (+1, -1) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_lib.glsl (+1, -1) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_vbo_lnor_comp.glsl (+16, -3) (Diff)