Blender Git Commit Log

Git Commits -> Revision b25ca62

Revision b25ca62 by Brecht Van Lommel (master)
August 30, 2012, 17:42 (GMT)
Fix #32404: GLSL normal maps using float images were incorrectly getting
color managed.

Commit Details:

Full Hash: b25ca62f20d03b400454156e5b26b26e469844dc
SVN Revision: 50282
Parent Commit: f9bccc0
Lines Changed: +31, -23

12 Modified Paths:

/source/blender/editors/space_view3d/drawmesh.c (+1, -1) (Diff)
/source/blender/gpu/GPU_draw.h (+1, -1) (Diff)
/source/blender/gpu/GPU_extensions.h (+1, -1) (Diff)
/source/blender/gpu/GPU_material.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+4, -2) (Diff)
/source/blender/gpu/intern/gpu_codegen.h (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+3, -3) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_material.c (+9, -9) (Diff)
/source/blender/nodes/shader/nodes/node_shader_texture.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_environment.c (+3, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+3, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021