Blender Git Commit Log

Git Commits -> Revision 5209228

Revision 5209228 by Lukas Toenne (master)
January 20, 2015, 08:30 (GMT)
Target calculation for local non-straight rest shapes.

This is more involved than using simple straight bending targets
constructed from the neighboring segments, but necessary for restoring
groomed rest shapes.

The targets are defined by parallel-transporting a coordinate frame
along the hair, which smoothly rotates to avoid sudden twisting (Frenet
frame problem). The rest positions of hair vertices defines the target
vectors relative to the frame. In the deformed motion state the frame
is then recalculated and the targets constructed in world/root space.

Commit Details:

Full Hash: 520922876a1f7618319038728ca14a18276287d3
Parent Commit: 7d4799b
Lines Changed: +175, -1

4 Modified Paths:

/source/blender/blenkernel/BKE_cloth.h (+9, -0) (Diff)
/source/blender/blenkernel/intern/cloth.c (+138, -0) (Diff)
/source/blender/blenkernel/intern/particle_system.c (+21, -1) (Diff)
/source/blender/physics/intern/BPH_mass_spring.cpp (+7, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021