Blender Git Commit Log
Git Commits -> Revision 5219b56
Revision 5219b56 by Ton Roosendaal (master) January 24, 2008, 15:03 (GMT) |
Phase one of better masking support while rendering. Problem: artist wants character to walk in grass, but still have all rendered in seperate render-layers, for postpro effects and vblur. How to efficiently create a mask image you can put *over* the character for the grass? Solution has two parts; this commits allows any layer inside of the renderlayers to become a Z-mask (Z values for solid gets filled in, but not rendered). Second part of commit is render option "Only render stuff that's in front of a zbuffer value that was filled in (saves render time) |
Commit Details:
Full Hash: 5219b56e920bb6e133bcbca04a70a78d714b9b76
SVN Revision: 13387
Parent Commit: fcff2e0
Lines Changed: +21, -14
7 Modified Paths:
/source/blender/makesdna/DNA_scene_types.h (+4, -0) (Diff)
/source/blender/render/extern/include/RE_pipeline.h (+1, -1) (Diff)
/source/blender/render/intern/include/zbuf.h (+1, -1) (Diff)
/source/blender/render/intern/source/pipeline.c (+1, -0) (Diff)
/source/blender/render/intern/source/rendercore.c (+2, -2) (Diff)
/source/blender/render/intern/source/zbuf.c (+4, -2) (Diff)
/source/blender/src/buttons_scene.c (+8, -8) (Diff)
/source/blender/render/extern/include/RE_pipeline.h (+1, -1) (Diff)
/source/blender/render/intern/include/zbuf.h (+1, -1) (Diff)
/source/blender/render/intern/source/pipeline.c (+1, -0) (Diff)
/source/blender/render/intern/source/rendercore.c (+2, -2) (Diff)
/source/blender/render/intern/source/zbuf.c (+4, -2) (Diff)
/source/blender/src/buttons_scene.c (+8, -8) (Diff)