Blender Git Commit Log

Git Commits -> Revision 524d349

Revision 524d349 by Daniel Dunbar (master)
August 14, 2005, 10:35 (GMT)
- cleaned up edge drawing a tad, there were issues with mesh's
with "loose" edges (edges without a face) and drawing in
solid mode. they would either not draw, or draw with a nasty
selection outline. Added a ME_LOOSEEDGE flag to mark such
edges in displists/mesh and editmode sets it.
- changed DerivedMesh drawEdges to take an argument whether
it should draw loose edges or not

Commit Details:

Full Hash: 524d3493f7b58ba6bf9f695b354e4e54378a1891
SVN Revision: 5093
Parent Commit: e173de2
Lines Changed: +60, -22

7 Modified Paths:

/source/blender/blenkernel/BKE_DerivedMesh.h (+1, -1) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+41, -14) (Diff)
/source/blender/blenkernel/intern/effect.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+5, -1) (Diff)
/source/blender/makesdna/DNA_meshdata_types.h (+1, -0) (Diff)
/source/blender/src/drawobject.c (+10, -5) (Diff)
/source/blender/src/editmesh.c (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021