Blender Git Commit Log
Git Commits -> Revision 530ee08
Revision 530ee08 by Antonis Ryakiotakis (temp_display_optimization) June 22, 2015, 13:57 (GMT) |
Port Subsurf to VBO code from GPUDataRequest branch. This adds support for vertex buffers for solid shaded mode for subsurf modifiers, making drawing of subsurf much faster in this mode. It also moves towards the goal of data driven requests for our new renderer system, but this will need further changes down the line. Everything should work as before with the exception of simplified multires drawing in sculpting (feature enabled while rotating the view). |
Commit Details:
Full Hash: 530ee08e931b3444ca149c077255331d19a04f63
Parent Commit: 5e241e3
Lines Changed: +905, -554
5 Modified Paths:
/source/blender/blenkernel/BKE_DerivedMesh.h (+4, -0) (Diff)
/source/blender/blenkernel/intern/cdderivedmesh.c (+530, -0) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+314, -5) (Diff)
/source/blender/gpu/GPU_buffers.h (+29, -1) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+28, -548) (Diff)
/source/blender/blenkernel/intern/cdderivedmesh.c (+530, -0) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+314, -5) (Diff)
/source/blender/gpu/GPU_buffers.h (+29, -1) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+28, -548) (Diff)