Blender Git Commit Log

Git Commits -> Revision 530ee08

June 22, 2015, 13:57 (GMT)
Port Subsurf to VBO code from GPUDataRequest branch.

This adds support for vertex buffers for solid shaded mode for subsurf
modifiers, making drawing of subsurf much faster in this mode.

It also moves towards the goal of data driven requests for our new
renderer system, but this will need further changes down the line.

Everything should work as before with the exception of simplified
multires drawing in sculpting (feature enabled while rotating the view).

Commit Details:

Full Hash: 530ee08e931b3444ca149c077255331d19a04f63
Parent Commit: 5e241e3
Lines Changed: +905, -554

5 Modified Paths:

/source/blender/blenkernel/BKE_DerivedMesh.h (+4, -0) (Diff)
/source/blender/blenkernel/intern/cdderivedmesh.c (+530, -0) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+314, -5) (Diff)
/source/blender/gpu/GPU_buffers.h (+29, -1) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+28, -548) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021