Blender Git Commit Log
Git Commits -> Revision 535cf65
Revision 535cf65 by Brecht Van Lommel (master) April 18, 2012, 16:11 (GMT) |
Cycles: added a Normal output to the texture coordinate node. This currently gives the object space normal, which is the same under object animation. In the future this might become a "generated" normal so it's also stable for deforming objects, but for now it's already useful for non-deforming objects. |
Commit Details:
Full Hash: 535cf658775d634125c40511df4712d1fd2d4cb0
SVN Revision: 45754
Parent Commit: 27ffa5d
Lines Changed: +1498, -1458
6 Modified Paths:
/intern/cycles/kernel/svm/svm_tex_coord.h (+27, -0) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+1, -0) (Diff)
/intern/cycles/render/nodes.cpp (+7, -0) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl (+3, -2) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+1458, -1455) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+2, -1) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+1, -0) (Diff)
/intern/cycles/render/nodes.cpp (+7, -0) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl (+3, -2) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+1458, -1455) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+2, -1) (Diff)