Blender Git Commit Log
Git Commits  -> Revision 53e3e46
		
			
			
		
Revision 53e3e46 by Thomas Dinges (master) June 15, 2015, 21:50 (GMT)  | 
Cycles / Branched Path: Some simplifications for main loop. The main loop only handles transparent intersections from the camera ray. Therefore we can simplify some things. * Avoid PATH_RAY_CAMERA check, this is always true. * Avoid path_state_next() call, we can just set transparent flag and increase transparent bounces. This way we avoid the function call and some branching. Also remove debug num_ray_bounces++, this is incorrect here as no indirect bounce happens here. Should be no functional changes.  | 
Commit Details:
Full Hash: 53e3e4633244facb76740a58f1b2b9b6c1e2a00d
Parent Commit: 888ed6b
Lines Changed:  +11,  -7
1 Modified Path:
/intern/cycles/kernel/kernel_path_branched.h (+11, -7) (Diff)


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