Blender Git Commit Log
Git Commits -> Revision 555f6cb
Revision 555f6cb by Mitchell Stokes (master) August 27, 2011, 03:19 (GMT) |
BGE: Post drawing callbacks are now done per viewport instead of per scene. This is handy for things like having a different HUD for each player in a splitscreen game. To figure out what viewport you're drawing too, check the scene's active_camera. |
Commit Details:
Full Hash: 555f6cbe08db7c44ed4c6604f256a055b465d769
SVN Revision: 39729
Parent Commit: 70c955c
Lines Changed: +10, -3
1 Modified Path:
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+10, -3) (Diff)