Blender Git Commit Log

Git Commits -> Revision 555f6cb

Revision 555f6cb by Mitchell Stokes (master)
August 27, 2011, 03:19 (GMT)
BGE: Post drawing callbacks are now done per viewport instead of per scene. This is handy for things like having a different HUD for each player in a splitscreen game. To figure out what viewport you're drawing too, check the scene's active_camera.

Commit Details:

Full Hash: 555f6cbe08db7c44ed4c6604f256a055b465d769
SVN Revision: 39729
Parent Commit: 70c955c
Lines Changed: +10, -3

1 Modified Path:

/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+10, -3) (Diff)
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