Blender Git Commit Log

Git Commits -> Revision 5593efe

Revision 5593efe by Dalai Felinto (master)
March 13, 2020, 14:40 (GMT)
Fix stereoscopy drawing for camera background

Part of the fix was to get gputexture to use an array to accomodate each
eye. This takes care of viewports showing individual Left or Right
views.

For the combined view the fix was in overlay_image.c:camera_background_images_stereo_setup.

Note 1: Referece images are still not supporting stereo.

Note 2: For painting, and getting image bindcode I'm hardcording a
single-view experience.

Note 3: Without D6922 stereo is too broken to even test this patch.
With D6922 + this patch the fullscreen modes work (anaglyph/interlace
not yet).

Differential Revision: D7143

Commit Details:

Full Hash: 5593efec01c211a55324b0e96ab6773aa713bd40
Parent Commit: 93ac470
Lines Changed: +90, -62

6 Modified Paths:

/source/blender/blenkernel/intern/image.c (+24, -16) (Diff)
/source/blender/blenloader/intern/readfile.c (+21, -11) (Diff)
/source/blender/draw/engines/overlay/overlay_image.c (+3, -0) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+39, -32) (Diff)
/source/blender/makesdna/DNA_image_types.h (+2, -2) (Diff)
/source/blender/makesrna/intern/rna_image.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021