Blender Git Commit Log
Git Commits -> Revision 56005ef
Revision 56005ef by Philipp Oeser (master) June 4, 2021, 14:02 (GMT) |
Texture Paint: changing paint slots and viewport could go out of sync When changing to another texture paint slot, the texture displayed in the viewport should change accordingly (as well as the image displayed in the Image Editor). The procedure to find the texture to display in the viewport (BKE_texpaint_slot_material_find_node) could fail though because it assumed iterating nodes would always happen in the same order (it was index based). This is not the case though, nodes can get sorted differently based on selection (see ED_node_sort). Now check the actual image being referenced in the paint slot for comparison. ref T88788 (probably enough to call this a fix, the other issue(s) mentioned in the report are more likely a feature request) Reviewed By: mano-wii Maniphest Tasks: T88788 Differential Revision: https://developer.blender.org/D11496 |
Commit Details:
Full Hash: 56005ef499894bcd48313e3df7ec965fe516c1dc
Parent Commit: b6d6d8a
Lines Changed: +7, -7
1 Modified Path:
/source/blender/blenkernel/intern/material.c (+7, -7) (Diff)