Blender Git Commit Log

Git Commits -> Revision 562313b

Revision 562313b by Lukas Toenne (master)
August 28, 2013, 09:05 (GMT)
Fix for #36589 Node Editor displays incorrect Material name when Pinning.
The material button displayed in the node editor header is the "active_material" of the active object. When pinning the node tree this should ideally be the pinned node tree's material slot, but this
would require adding even more confusing info in SpaceNode to find the correct slot in addition to the id_from datablock. Solution for now is to just disable these buttons when pinning to communicate
better.

Commit Details:

Full Hash: 562313bfd3479fc64b205388e0fbf1891c1ff7b1
SVN Revision: 59590
Parent Commit: 870ff57
Lines Changed: +9, -5

1 Modified Path:

/release/scripts/startup/bl_ui/space_node.py (+9, -5) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021