Blender Git Commit Log
Git Commits -> Revision 5660533
Revision 5660533 by Benoit Bolsee (master) April 14, 2008, 20:54 (GMT) |
fix BGE bug #8309: After Parent Object added to the visual layer, Child Camera won't follow. This bug fix is made of two parts: 1) It's now possible to dynamically add a camera. 2) Empty camera name on a SetCamera actuator now points to the actuator's parent object if this object is a camera. This trick is useful to make current a dynamically created camera: just add a SetCamera actuator on the camera itself and leave the name empty. Later, when the camera is added in the scene with an AddObject actuator, either directly or via a parent object, you just need to activate the actuator to make the newly created camera current. If you set a name on a SetCamera actuator, it will always point to the original camera, even after replication. |
Commit Details:
Full Hash: 566053319a47119bf718154f800659f9f0b86472
SVN Revision: 14424
Parent Commit: 0b8b436
Lines Changed: +43, -5