Blender Git Commit Log

Git Commits -> Revision 5705190

August 18, 2013, 12:29 (GMT)
rigidbody: Add convex decomposition collision shape

Uses HACD to break concave meshes into convex chunks and stores them in
a compound shape.

There is a lot of room for optimization. Right now performing convex
decomposition can be very slow for complex meshes.

Commit Details:

Full Hash: 57051902b58dfbfb81a5542b9d5495cea3c8a364
SVN Revision: 59232
Parent Commit: 4acb767
Lines Changed: +161, -4

8 Modified Paths:

/intern/rigidbody/CMakeLists.txt (+1, -0) (Diff)
/intern/rigidbody/RBI_api.h (+7, -0) (Diff)
/intern/rigidbody/rb_bullet_api.cpp (+71, -1) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+76, -0) (Diff)
/source/blender/editors/physics/rigidbody_object.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_rigidbody_types.h (+2, -3) (Diff)
/source/blender/makesrna/intern/rna_rigidbody.c (+2, -0) (Diff)
/source/creator/CMakeLists.txt (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021