Blender Git Commit Log

Git Commits -> Revision 5753a14

Revision 5753a14 by Mike Erwin (master)
October 1, 2016, 00:44 (GMT)
OpenGL: new built-in shaders for drawing points

Both of these draw round points with jaggy edges, but treat color & size differently.

Commit Details:

Full Hash: 5753a1462ffbaf3bbcb471a5cca58a217988d88d
Parent Commit: d1b21d1
Lines Changed: +114, -0

4 Added Paths:

/source/blender/gpu/shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl (+16, -0) (View)
/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_no_color_vert.glsl (+14, -0) (View)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl (+21, -0) (View)
/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl (+21, -0) (View)

3 Modified Paths:

/source/blender/gpu/CMakeLists.txt (+5, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+3, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+34, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021