Blender Git Commit Log
Git Commits -> Revision 5753a14
Revision 5753a14 by Mike Erwin (master) October 1, 2016, 00:44 (GMT) |
OpenGL: new built-in shaders for drawing points Both of these draw round points with jaggy edges, but treat color & size differently. |
Commit Details:
Full Hash: 5753a1462ffbaf3bbcb471a5cca58a217988d88d
Parent Commit: d1b21d1
Lines Changed: +114, -0
4 Added Paths:
/source/blender/gpu/shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl (+16, -0) (View)
/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_no_color_vert.glsl (+14, -0) (View)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl (+21, -0) (View)
/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl (+21, -0) (View)
/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_no_color_vert.glsl (+14, -0) (View)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl (+21, -0) (View)
/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl (+21, -0) (View)