Blender Git Commit Log
Git Commits -> Revision 5827f11
December 27, 2014, 10:23 (GMT) |
Ported over the relaxation method for hair vertices from particle edit mode. This method is simple, but not really very usable. It works by successively relaxing segments that are too long or too short, moving both vertices along the edge between them. This is repeated N^2 times (N: number of vertices on the strand). A true IK solver could give a lot better results, as well as providing many opportunities to apply weighting for targets (e.g. preferring to move non-selected over selected vertices). Many different methods for simple IK solvers exist, so there should be one that works well for large number of simple strands. See e.g. http://www.math.ucsd.edu/~sbuss/ResearchWeb/ikmethods/iksurvey.pdf |
Commit Details:
Full Hash: 5827f112a61eba363f321c1f6472a9b35b84b741
Parent Commit: 3337f8f
Lines Changed: +73, -8