Blender Git Commit Log

Git Commits -> Revision 5827f11

December 27, 2014, 10:23 (GMT)
Ported over the relaxation method for hair vertices from particle edit

This method is simple, but not really very usable. It works by
successively relaxing segments that are too long or too short, moving
both vertices along the edge between them. This is repeated N^2 times
(N: number of vertices on the strand).

A true IK solver could give a lot better results, as well as providing
many opportunities to apply weighting for targets (e.g. preferring to
move non-selected over selected vertices). Many different methods for
simple IK solvers exist, so there should be one that works well for
large number of simple strands. See e.g.

Commit Details:

Full Hash: 5827f112a61eba363f321c1f6472a9b35b84b741
Parent Commit: 3337f8f
Lines Changed: +73, -8

2 Modified Paths:

/source/blender/blenkernel/intern/editstrands.c (+68, -7) (Diff)
/source/blender/editors/transform/transform_conversions.c (+5, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021