Blender Git Commit Log
Git Commits -> Revision 5adff90
September 26, 2008, 07:12 (GMT) |
* Some more tweaks to particle density rendering. I'm not 100% sure if this is 'correct' but so far in testing it's been working pretty well. This also exposes a new 'Nearest' value, to determine how many nearby particles are taken into account when determining density. A greater number is more accurate, but slower. |
Commit Details:
Full Hash: 5adff90b0868f88050e601092b35628fa3ae132b
SVN Revision: 16739
Parent Commit: 78c50f7
Lines Changed: +24, -9
6 Modified Paths:
/source/blender/blenkernel/intern/material.c (+3, -1) (Diff)
/source/blender/blenloader/intern/readfile.c (+2, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+3, -0) (Diff)
/source/blender/render/intern/source/renderdatabase.c (+1, -1) (Diff)
/source/blender/render/intern/source/volumetric.c (+12, -6) (Diff)
/source/blender/src/buttons_shading.c (+3, -1) (Diff)
/source/blender/blenloader/intern/readfile.c (+2, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+3, -0) (Diff)
/source/blender/render/intern/source/renderdatabase.c (+1, -1) (Diff)
/source/blender/render/intern/source/volumetric.c (+12, -6) (Diff)
/source/blender/src/buttons_shading.c (+3, -1) (Diff)