Blender Git Commit Log

Git Commits -> Revision 5bdbf9d

Revision 5bdbf9d by Ton Roosendaal (master)
November 27, 2004, 17:33 (GMT)
- Bug fix, reported by Stefano;
- Ztransp material didn't raytrace at all (now just traces it entirely,
remember too set the transp depth for it)
- tramsparent material reflected wrong in mirror material, due to
specular being added without alpha.
- Cleaned up some code to improve raytrace speed some. The old conventions
from before the AA recode were still there, this allowed coherence for
octree traversal. Current AA doesn't allow this anymore.
Added is improved check for 'first hit' on shadow render, per lamp this
now is stored
All in all, render with ray trace improved about 10-15%.

Commit Details:

Full Hash: 5bdbf9d700f15d76e0e25db2e791383f2a661f9b
SVN Revision: 3530
Parent Commit: 230784b
Lines Changed: +71, -46

3 Modified Paths:

/source/blender/render/extern/include/render_types.h (+4, -0) (Diff)
/source/blender/render/intern/source/ray.c (+66, -46) (Diff)
/source/blender/render/intern/source/rendercore.c (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021