Blender Git Commit Log

Git Commits -> Revision 5cc1b68

Revision 5cc1b68 by Alexander Gavrilov
September 17, 2021, 11:05 (GMT)
Bone Overlay: support bone wireframe opacity settings.

When weight painting the bone overlay is extremely intrusive,
effectively requiring either extensive use of hiding individual
bones, or disabling the whole bone overlay between selections.

This addresses the issue by adding two bone opacity sliders that
are used for the 'wireframe' armature drawing mode. One directly
controls the uniform opacity as the straightforward option.

The other one allows fade based on the depth from the camera,
using exponential decay with the slider specifying the 'half-life'
depth. This is intended as a way to automatically hide bones
in distant parts of the mesh while focused on a specific part.

Differential Revision: https://developer.blender.org/D11804

Commit Details:

Full Hash: 5cc1b6893e363fcc32944f51abed43c132e47f96
Parent Commit: 642dd7e
Lines Changed: +298, -86

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2022