Blender Git Commit Log

Git Commits -> Revision 5d04470

Revision 5d04470 by Antonis Ryakiotakis (master)
January 28, 2015, 13:43 (GMT)
Texture painting, support cycles UV Map nodes:

Support UV Map nodes for determining active UV layer. Now when an image
node is enocuntered, the system will recursively search the node's input
sockets for any UV Map nodes. Obviously this won't fetch any coordinate
transforms into painting, and it will only choose the first UV Map node
encountered if more than one UV Map nodes are combined.

However it should allow custom UV setups per materials and tweaking of
the UV Map node's UV layer from the Slots panel.

Commit Details:

Full Hash: 5d044708514d43ce6973da46f7690bdd561b460c
Parent Commit: 7c72ba6
Lines Changed: +49, -6

2 Modified Paths:

/release/scripts/startup/bl_ui/space_view3d_toolbar.py (+8, -5) (Diff)
/source/blender/blenkernel/intern/material.c (+41, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021