Blender Git Commit Log
Git Commits -> Revision 60acf21
Revision 60acf21 by Campbell Barton (master) June 17, 2013, 16:55 (GMT) |
fix for editmesh transform connected, the distance checks could get into a feedback loop so that the result depended on the order of verts/edges. now you can randomize vert/edge/faces and get exactly the same results. also made some internal improvements, - used fixed sized arrays (no need to realloc). - use vertex tag flags rather then a visit-hash. - remove 'tots' array that did nothing (not sure why it was added). |
Commit Details:
Full Hash: 60acf217f8238cb56fdbd1191c7e9684161a0178
SVN Revision: 57527
Parent Commit: d761b91
Lines Changed: +83, -79