Blender Git Commit Log

Git Commits -> Revision 62b254e

Revision 62b254e by Mitchell Stokes (master)
April 5, 2012, 03:05 (GMT)
This fixes BGE bugs #30484 (Frame rate increases very high after game engine start with record animation enabled) and #29449 (Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation.

Commit Details:

Full Hash: 62b254e42af10a38d1dd760b4b26177f23f6baca
SVN Revision: 45408
Parent Commit: 87adbbb
Lines Changed: +3, -3

2 Modified Paths:

/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021